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Maya mirror animation10/12/2023 ![]() But I´m struggling with outliner structure.Īs you can see in the picture, mirroring parts in the face was no big deal using mirror modifier but as soon as I had to mirror the Knee pad I was unable to understand Blenders approach to grouping. For now I did a basic scultping and learned retopo workflows and some basic box modeling. Traiying to learn Blender while modeling a character. And, as I´ve seen so far, the workflow for a traditional “Maya grouping” structure is making Empty Objects.ġ-Changing an empty object´s pivot point (origin) without affecting children seems impossibleĢ-Can´t mirror such empty object because it dosen´t allow modifiersģ-When deleting an empty object, children remain in the scene but changing their position (they lose their parent´s transformation.Īm I approaching correctly object structuting in Blender ? It seems that grouping has been recentrly changed to a “Collection workflow”, but this collections don´t have the hability to move their children around. I´m a Maya artist triying to switch to Blender and althought I´m really digging the software, I´ve falled into a problem when triying to understand grouping in Blender 2.91. ![]()
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